Jumping. It’s an intrinsic mechanic to ROBLOX games that involve the default character figure. Unfortunately, jumping is one of the most unhealthy mechanics to have in a game like Juggernaut 2 that involves projectile shooting. In this post, I discuss how I take control of this mechanic and make it healthy for Juggernaut 2.
Tag: game design
Juggernaut 2: Keeping the Good
Re-creating something means improving, and improving means fixing the bad and keeping the good. One feature that was “almost there” in the first iteration was the Juggernaut’s Frenzy.
Juggernaut 2: Beginning the Remake
I’ll kick off my blog’s content with a post about my current project on ROBLOX. It is a remake of Juggernaut, my game from two years ago which won Best Co-op of 2013. Until now, the game was known as Project Naughty Wolf to keep it relatively unknown.