Hunger Games: UI Update (Part 2)

The second batch of changes for the UI Update is here, featuring the return of “The Fallen”, a new Report window, and a streamlined sponsor/betting flow.

It’s time for the second batch of changes! Continuing from Part 1 of the UI Update, this brings quality of life to Sponsoring and Betting, the return of “The Fallen”, and a brand new Report window!

There’s never been a better time to be a tribute in the Hunger Games! Read up, and may the odds be ever in your favor.

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Hunger Games: UI Update (Part 1)

The game icon for the Hunger Games. It's a flaming mocking jay with the text "Hunger Games".

A much needed update to the Hunger Games is here! I’m kicking off my 2021 roadmap plans for the game with the part 1 of the UI Update. It’s a whole boatload of changes, with more on the way. Spectating is upgraded, disasters are working again, there’s new changes to prevent abuse, and an in-game news window. Read up, and good luck in the Arena, tributes!

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Hunger Games: Roadmap (2021)

In a previous post I described my goals for 2021 which included updates to one of my oldest works, the Hunger Games. Since then, I’ve decided exactly what’s getting in as well as the order these updates will be added. These are overarching themes for updates, not just the only prospective content. Behold, my tentative roadmap for the Hunger Games in 2021:

  1. UI Update – Very Soon™
  2. Crafting and Items Update – Summer
  3. Allies & Private Servers – Fall
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Here are my goals to make 2021 amazing

Apparently, I have a bit of a thing for living under a rock! The whole year of 2020 has really proven that I’m far too good at doing that. No surprise that the previous dreadful year did a number on my motivation to work on things. Although we may not be out of the woods with the pandemic yet, there’s a handful of things I’d like to cover regarding the state of my projects. In particular, here’s what I hope to accomplish in 2021 so this year turns out exceedingly excellent.

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Introducing: Modules

The logo for Modules
A fancy logo for Modules I came up with

It’s my pleasure to announce Modules, a simple dependency loader for Roblox!

Modules comes with goodies, too: Event , Maid  and StateMachine  classes just to name a few. These patterns are so commonplace in Roblox development today, they felt right at home to be included.

With Modules, you can require strings instead of ModuleScripts. This greatly simplifies your scripts’ dependencies and streamlines creation of client and server code.

Download: Model on Roblox.com, GitHub releases
Links:
Documentation, Repository on GitHub

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Hunger Games: Game Integrity Updates

This week I’ve been releasing integrity updates to the Hunger Games which should fix many long-standing issues. Thank you to the community for helping identify these bugs.

  • Part 1 (May 21):
    • Change: The torch heals 1% hp/s → 1.5% hp/s
    • Fix: Projectile weapons work properly upon respawning.
    • Fix: Certain faces no longer break the server.
    • Fix: Healing from the torch can no longer be stacked.
    • Fix: Reduced outlines on the skybox texture.
  • Part 2 (May 22):
    • Fix: Shop, Spectate, Help and About windows scale on small screens better!
    • Fix: Melee weapons cannot deal damage until they’ve been equipped for a moment.
    • Fix: Ranged weapons fire properly when picked up from the ground.
    • Fix: Text is now properly filtered in sponsor notes.

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repr — function for printing Lua tables

Hey all!

I wrote a function that will come in handy when printing tables in Lua. Normally, when you call print on a table, it is first tostring-ed into a memory address and looks something like table: 000002074CD2C070. How unhelpful! If only there was a better way…

I’ve created a function, repr, that works like Python’s repr. It returns a nice, printable representation of Lua values (strings, numbers, bools, and of course tables). It is designed with two goals in mind: (1) be as close as possible to a literal code representation and (2) be as useful as possible during debugging. Check it out at this GitHub repository, or keep reading this post!

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Spell Slingers Character and Ability Previews

Hey everyone! I took some time today to record some previews for a few characters/abilities in Spell Slingers. These are all works-in-progress with placeholder character names, models and kits. Everything’s subject to change, but in the meantime I want your feedback! So, what do you think?

I’m open to feedback on Twitter or via the game’s Discord server; this invite link still has more than 50 uses left from last week’s announcement – check the Spell Slingers splash page and Twitter in case this invite expires!