A much needed update to the Hunger Games is here! I’m kicking off my 2021 roadmap plans for the game with the part 1 of the UI Update. It’s a whole boatload of changes, with more on the way. Spectating is upgraded, disasters are working again, there’s new changes to prevent abuse, and an in-game news window. Read up, and good luck in the Arena, tributes!
In a previous post I described my goals for 2021 which included updates to one of my oldest works, the Hunger Games. Since then, I’ve decided exactly what’s getting in as well as the order these updates will be added. These are overarching themes for updates, not just the only prospective content. Behold, my tentative roadmap for the Hunger Games in 2021:
Apparently, I have a bit of a thing for living under a rock! The whole year of 2020 has really proven that I’m far too good at doing that. No surprise that the previous dreadful year did a number on my motivation to work on things. Although we may not be out of the woods with the pandemic yet, there’s a handful of things I’d like to cover regarding the state of my projects. In particular, here’s what I hope to accomplish in 2021 so this year turns out exceedingly excellent.
I wrote a function that will come in handy when printing tables in Lua. Normally, when you call print on a table, it is first tostring-ed into a memory address and looks something like table: 000002074CD2C070. How unhelpful! If only there was a better way…
I’ve created a function, repr, that works like Python’s repr. It returns a nice, printable representation of Lua values (strings, numbers, bools, and of course tables). It is designed with two goals in mind: (1) be as close as possible to a literal code representation and (2) be as useful as possible during debugging. Check it out at this GitHub repository, or keep reading this post!
Hey everyone! I took some time today to record some previews for a few characters/abilities in Spell Slingers. These are all works-in-progress with placeholder character names, models and kits. Everything’s subject to change, but in the meantime I want your feedback! So, what do you think?
I’m open to feedback on Twitter or via the game’s Discord server; this invite link still has more than 50 uses left from last week’s announcement – check the Spell Slingers splash page and Twitter in case this invite expires!