A shiny new in-game shop, some item rebalancing, small interface updates, and a whole boat load of fixes have arrived.
It’s time Panem got what it deserves: a brand-new way to spend money, of course!
Following the theme of the UI Updates earlier this year, this update brings minor interface consistency updates and some fixes to content that broke recently. Oh, and some item rebalancing too.
A quality-of-life update to this particle-emission plugin from 2015 is now available: attributes, better onboarding, passive update notifications, bug fixes and more.
It’s all freshened up for the modern-day Roblox developer! This simple yet useful plugin got some love in its version 2 release.
Now uses the EmitCountattribute, so emitters can burst different amounts of particles
A new on-boarding experience and update notifications
…and so much more. Check out the full post, or install it right now!
Yet another batch of improvements to the game interfaces, this time focusing some of the oldest in the game! Additionally, there’s updates to melee weapons and gamemaker selection to make things more fair for all.
The good times keep rolling with lucky batch number three of the UI Update. Continuing from Part 2, this update brings changes to some of the game’s oldest and most untouched interfaces.
But as usual for these, it’s never just interfaces updates! Melee weapons have gotten faster, fairer and more fun. Selection of gamemakers is improved, too.
The second batch of changes for the UI Update is here, featuring the return of “The Fallen”, a new Report window, and a streamlined sponsor/betting flow.
It’s time for the second batch of changes! Continuing from Part 1 of the UI Update, this brings quality of life to Sponsoring and Betting, the return of “The Fallen”, and a brand new Report window!
There’s never been a better time to be a tribute in the Hunger Games! Read up, and may the odds be ever in your favor.
A much needed update to the Hunger Games is here! I’m kicking off my 2021 roadmap plans for the game with the part 1 of the UI Update. It’s a whole boatload of changes, with more on the way. Spectating is upgraded, disasters are working again, there’s new changes to prevent abuse, and an in-game news window. Read up, and good luck in the Arena, tributes!
In a previous post I described my goals for 2021 which included updates to one of my oldest works, the Hunger Games. Since then, I’ve decided exactly what’s getting in as well as the order these updates will be added. These are overarching themes for updates, not just the only prospective content. Behold, my tentative roadmap for the Hunger Games in 2021:
Apparently, I have a bit of a thing for living under a rock! The whole year of 2020 has really proven that I’m far too good at doing that. No surprise that the previous dreadful year did a number on my motivation to work on things. Although we may not be out of the woods with the pandemic yet, there’s a handful of things I’d like to cover regarding the state of my projects. In particular, here’s what I hope to accomplish in 2021 so this year turns out exceedingly excellent.
It’s my pleasure to announce Modules, a simple dependency loader for Roblox!
Modules comes with goodies, too: Event , Maid and StateMachine classes just to name a few. These patterns are so commonplace in Roblox development today, they felt right at home to be included.
With Modules, you can require strings instead of ModuleScripts. This greatly simplifies your scripts’ dependencies and streamlines creation of client and server code.
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules"))
local MyModule = require("MyNamespace:MyModule")