Hello, I’m Ozzy! I am a native to Orlando, Florida. My birthday is July 24th. I’m a software engineer, computer scientist and game developer on Roblox. You can check out the projects I’ve worked on by visiting my talent page on Roblox or my GitHub profile!
History
In 2008, I found Roblox and started learning Lua the day I joined. Since then, I’ve made a name for myself on the website. In my early years on the platform I created Marble Movers, a sandbox game where players could create their own custom marble runs and watch the marbles zip around curves and loops.
In 2010, my first big title, Hunger Games, launched and was enjoyed by thousands. It was a battle royale style game with survival and combat elements. From this project, I began honing my skills and love of game development. Over time, the game had received over 18 million play sessions, and to this day folks still comment to me about the impact the game made on them when they were younger!
In 2013, I released Juggernaut, which brought a whole new kind of co-op combat to Roblox. Utilizing the (at the time) brand-new lighting engine, it featured dark maps, character classes, and thrilling gameplay. It even won a User’s Choice award: Best Co-op of 2013.
During my college career, I had taken a semester off to intern at Roblox Corporation in the now-defunct Accelerator Program to create Mirror Muse (2015). On the side, I created a silly little game about punching you may have heard of, called Fisticuffs! (2015). It went on to become the newest of the games originally released for Roblox for Xbox One. The whole endeavor taught me some valuable lessons about the scientific side of building games using analytics.
In 2018, I graduated from the University of Central Florida with my bachelor’s in computer science. Immediately after graduating, I returned to work with Roblox’s developer relations in the documentation department. This allowed me to be involved with the complete revamp of the platform documentation. If you’ve read the Roblox creator documentation, it’s very likely that you’ve read my work!
In 2022, I joined Gamefam to work on best-in-class branded experiences under license that reach massive audiences: from Sonic Speed Simulator (Sega), to My Hero Academia: Ultimate (Crunchyroll), an interactive trailer for TMNTâ„¢ Tycoon (Paramount), and even SpongeBob Simulator (Paramount). I got to collaborate with some serious talent through this company!
In 2025, I continued my work on branded experiences by working with MindTrust to create Sesame Street: Magical Beastie Quest, under license from Sesame Workshop.
I’ve always been interested in programming and helping others learn to code. I enjoy showing off my creations to friends and fans alike. If I can inspire just one person a day to apply themselves and learn problem solving skills, I consider that day a success. Please reach out if you are struggling.
-Ozzy
P.S. From time to time, I post what’s going on with my game development and coding on X (formerly known as Twitter). Follow me (@Ozzypig) over there if you’re interested in some more real-time updates.