A much needed update to the Hunger Games is here! I’m kicking off my 2021 roadmap plans for the game with the part 1 of the UI Update. It’s a whole boatload of changes, with more on the way. Spectating is upgraded, disasters are working again, there’s new changes to prevent abuse, and an in-game news window. Read up, and good luck in the Arena, tributes!
Felt like my Internet presence needed a fresh new look! Behold.
The image is a render of my Roblox avatar, with a white outline, blue background and a hint of a radial rainbow. I’m sporting the Vision Française glasses, the original Red Bow Tie, and my very own Ozzy’s Formal Top Hat which you can snag by using a code from my Roblox toy!
In a previous post I described my goals for 2021 which included updates to one of my oldest works, the Hunger Games. Since then, I’ve decided exactly what’s getting in as well as the order these updates will be added. These are overarching themes for updates, not just the only prospective content. Behold, my tentative roadmap for the Hunger Games in 2021:Continue reading “Hunger Games: Roadmap (2021)”
Continue reading “On Clever Code and Debugging”
Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.Brian Kernighan
Apparently, I have a bit of a thing for living under a rock! The whole year of 2020 has really proven that I’m far too good at doing that. No surprise that the previous dreadful year did a number on my motivation to work on things. Although we may not be out of the woods with the pandemic yet, there’s a handful of things I’d like to cover regarding the state of my projects. In particular, here’s what I hope to accomplish in 2021 so this year turns out exceedingly excellent.Continue reading “Here are my goals to make 2021 amazing”
It’s my pleasure to announce that I’ve moved this website, ozzypig.com, to a new host: Vultr.com! After nearly 10 years on my previous host, I’ve moved to a host that gives me better speed, better uptime and most importantly: more control. I have learned so much about the web during that 10 years, and it’s finally time I take the reins.Continue reading “A new host for ozzypig.com!”
It’s my pleasure to announce Modules, a simple dependency loader for Roblox!
Modules comes with goodies, too: Event , Maid and StateMachine classes just to name a few. These patterns are so commonplace in Roblox development today, they felt right at home to be included.
With Modules, you can require strings instead of ModuleScripts. This greatly simplifies your scripts’ dependencies and streamlines creation of client and server code.
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules")) local MyModule = require("MyNamespace:MyModule")
This week I’ve been releasing integrity updates to the Hunger Games which should fix many long-standing issues. Thank you to the community for helping identify these bugs.
- Part 1 (May 21):
- Change: The torch heals
1% hp/s→ 1.5% hp/s
- Fix: Projectile weapons work properly upon respawning.
- Fix: Certain faces no longer break the server.
- Fix: Healing from the torch can no longer be stacked.
- Fix: Reduced outlines on the skybox texture.
- Change: The torch heals
- Part 2 (May 22):
- Fix: Shop, Spectate, Help and About windows scale on small screens better!
- Fix: Melee weapons cannot deal damage until they’ve been equipped for a moment.
- Fix: Ranged weapons fire properly when picked up from the ground.
- Fix: Text is now properly filtered in sponsor notes.
Hey all, I fixed this issue the other day. It took a little know-how, so I figured I’d write about it here in case anyone else ran into this. Hello to anyone from Google or the great beyond.
The Problem: Opening RBXL files in Windows Explorer starts Roblox Studio, but fails to actually open the RBXL file. (May also happen with RBXLX files, the XML counterpart to the binary RBXL files)