Check out my new Internet face!

Felt like my Internet presence needed a fresh new look! Behold.

The image is a render of my Roblox avatar, with a white outline, blue background and a hint of a radial rainbow. I’m sporting the Vision Française glasses, the original Red Bow Tie, and my very own Ozzy’s Formal Top Hat which you can snag by using a code from my Roblox toy!

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Hunger Games: Roadmap (2021)

In a previous post I described my goals for 2021 which included updates to one of my oldest works, the Hunger Games. Since then, I’ve decided exactly what’s getting in as well as the order these updates will be added. These are overarching themes for updates, not just the only prospective content. Behold, my tentative roadmap for the Hunger Games in 2021:

  1. UI Update – In Progress
  2. Crafting and Items Update – Summer
  3. Allies & Private Servers – Fall
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Here are my goals to make 2021 amazing

Apparently, I have a bit of a thing for living under a rock! The whole year of 2020 has really proven that I’m far too good at doing that. No surprise that the previous dreadful year did a number on my motivation to work on things. Although we may not be out of the woods with the pandemic yet, there’s a handful of things I’d like to cover regarding the state of my projects. In particular, here’s what I hope to accomplish in 2021 so this year turns out exceedingly excellent.

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Introducing: Modules

The logo for Modules
A fancy logo for Modules I came up with

It’s my pleasure to announce Modules, a simple dependency loader for Roblox!

Modules comes with goodies, too: Event , Maid  and StateMachine  classes just to name a few. These patterns are so commonplace in Roblox development today, they felt right at home to be included.

With Modules, you can require strings instead of ModuleScripts. This greatly simplifies your scripts’ dependencies and streamlines creation of client and server code.

local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules"))
local MyModule = require("MyNamespace:MyModule")

Download: Model on Roblox.com, GitHub releases
Links:
Documentation, Repository on GitHub

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Hunger Games: Game Integrity Updates

This week I’ve been releasing integrity updates to the Hunger Games which should fix many long-standing issues. Thank you to the community for helping identify these bugs.

  • Part 1 (May 21):
    • Change: The torch heals 1% hp/s → 1.5% hp/s
    • Fix: Projectile weapons work properly upon respawning.
    • Fix: Certain faces no longer break the server.
    • Fix: Healing from the torch can no longer be stacked.
    • Fix: Reduced outlines on the skybox texture.
  • Part 2 (May 22):
    • Fix: Shop, Spectate, Help and About windows scale on small screens better!
    • Fix: Melee weapons cannot deal damage until they’ve been equipped for a moment.
    • Fix: Ranged weapons fire properly when picked up from the ground.
    • Fix: Text is now properly filtered in sponsor notes.

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Fix: RBXL files don’t open Roblox Studio properly

Hey all, I fixed this issue the other day. It took a little know-how, so I figured I’d write about it here in case anyone else ran into this. Hello to anyone from Google or the great beyond.

The Problem: Opening RBXL files in Windows Explorer starts Roblox Studio, but fails to actually open the RBXL file. (May also happen with RBXLX files, the XML counterpart to the binary RBXL files)

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repr — function for printing Lua tables

Hey all!

I wrote a function that will come in handy when printing tables in Lua. Normally, when you call print on a table, it is first tostring-ed into a memory address and looks something like `table: 000002074CD2C070`. How unhelpful! If only there was a better way…

I’ve created a function, repr, that works like Python’s repr. It returns a nice, printable representation of Lua values (strings, numbers, bools, and of course tables). It is designed with two goals in mind: (1) be as close as possible to a literal code representation and (2) be as useful as possible during debugging. Check it out at this GitHub repository, or keep reading this post!

local repr = require(3148021300)
local myTable = {
   hello = "world";
   score = 5;
   isCool = true;
}
print(repr(myTable)) --> {hello = "world", isCool = true, score = 5}

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